Garry's Mod

Garry's Mod

Hit Numbers
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Uppdatering: 6 aug, 2013 @ 11:13

- Fixed potential error

Uppdatering: 1 aug, 2013 @ 17:20

- Bunch of performance optimizations
- Indicators now display properly when out-of-body (third person view, via cameras, etc)

Uppdatering: 1 aug, 2013 @ 8:13

+ Added command to modify transparency

Uppdatering: 31 jul, 2013 @ 14:59

- critmode defaulted to 7

Uppdatering: 30 jul, 2013 @ 15:19

+ Added critical modes
- Melee now spawns indicator at damage location
- Rendering optimizations

Uppdatering: 29 jul, 2013 @ 20:11

+ Added much more customizability

Uppdatering: 8 jul, 2013 @ 12:59

- added prop_door* to world mask

Uppdatering: 5 jul, 2013 @ 14:27

+ added entity masks.

Uppdatering: 4 jul, 2013 @ 15:10

- force clients hitnums_toggle on when server disables sv_hitnums_allowusertoggle

Uppdatering: 4 jul, 2013 @ 14:58

- removed useless check on serverside lua.
- client convar hitnums_enable was changed to concommand hitnums_toggle to maximize compatibility with sv_hitnums_allowusertoggle.