Garry's Mod

Garry's Mod

Hit Numbers
Ergebnisse 11–20 von 32
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Update: 6. Aug. 2013 um 11:13

- Fixed potential error

Update: 1. Aug. 2013 um 17:20

- Bunch of performance optimizations
- Indicators now display properly when out-of-body (third person view, via cameras, etc)

Update: 1. Aug. 2013 um 8:13

+ Added command to modify transparency

Update: 31. Jul. 2013 um 14:59

- critmode defaulted to 7

Update: 30. Jul. 2013 um 15:19

+ Added critical modes
- Melee now spawns indicator at damage location
- Rendering optimizations

Update: 29. Jul. 2013 um 20:11

+ Added much more customizability

Update: 8. Jul. 2013 um 12:59

- added prop_door* to world mask

Update: 5. Jul. 2013 um 14:27

+ added entity masks.

Update: 4. Jul. 2013 um 15:10

- force clients hitnums_toggle on when server disables sv_hitnums_allowusertoggle

Update: 4. Jul. 2013 um 14:58

- removed useless check on serverside lua.
- client convar hitnums_enable was changed to concommand hitnums_toggle to maximize compatibility with sv_hitnums_allowusertoggle.