Garry's Mod
Hit Numbers
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Aggiornamento: 6 ago 2013, 11:13

- Fixed potential error

Aggiornamento: 1 ago 2013, 17:20

- Bunch of performance optimizations
- Indicators now display properly when out-of-body (third person view, via cameras, etc)

Aggiornamento: 1 ago 2013, 8:13

+ Added command to modify transparency

Aggiornamento: 31 lug 2013, 14:59

- critmode defaulted to 7

Aggiornamento: 30 lug 2013, 15:19

+ Added critical modes
- Melee now spawns indicator at damage location
- Rendering optimizations

Aggiornamento: 29 lug 2013, 20:11

+ Added much more customizability

Aggiornamento: 8 lug 2013, 12:59

- added prop_door* to world mask

Aggiornamento: 5 lug 2013, 14:27

+ added entity masks.

Aggiornamento: 4 lug 2013, 15:10

- force clients hitnums_toggle on when server disables sv_hitnums_allowusertoggle

Aggiornamento: 4 lug 2013, 14:58

- removed useless check on serverside lua.
- client convar hitnums_enable was changed to concommand hitnums_toggle to maximize compatibility with sv_hitnums_allowusertoggle.