Garry's Mod

Garry's Mod

Hit Numbers
Viser 11–20 av 32 bidrag
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Oppdatering: 6. aug. 2013 @ 11.13

- Fixed potential error

Oppdatering: 1. aug. 2013 @ 17.20

- Bunch of performance optimizations
- Indicators now display properly when out-of-body (third person view, via cameras, etc)

Oppdatering: 1. aug. 2013 @ 8.13

+ Added command to modify transparency

Oppdatering: 31. juli 2013 @ 14.59

- critmode defaulted to 7

Oppdatering: 30. juli 2013 @ 15.19

+ Added critical modes
- Melee now spawns indicator at damage location
- Rendering optimizations

Oppdatering: 29. juli 2013 @ 20.11

+ Added much more customizability

Oppdatering: 8. juli 2013 @ 12.59

- added prop_door* to world mask

Oppdatering: 5. juli 2013 @ 14.27

+ added entity masks.

Oppdatering: 4. juli 2013 @ 15.10

- force clients hitnums_toggle on when server disables sv_hitnums_allowusertoggle

Oppdatering: 4. juli 2013 @ 14.58

- removed useless check on serverside lua.
- client convar hitnums_enable was changed to concommand hitnums_toggle to maximize compatibility with sv_hitnums_allowusertoggle.