Space Engineers

Space Engineers

WeaponCore - 2.5
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Uppdatering: 23 jan @ 9:00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Uppdatering: 15 jan @ 12:48

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Uppdatering: 14 jan @ 14:32

- Added new optional variable to set a minimum speed even if drag is used

Uppdatering: 14 jan @ 12:36

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Uppdatering: 8 jan @ 5:47

Uppdatering: 7 jan @ 5:46

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Uppdatering: 4 jan @ 7:31

Uppdatering: 4 nov, 2024 @ 15:58

More negative entity ID fixes for hud targeting/target cycling

Uppdatering: 28 okt, 2024 @ 12:20

Uppdatering: 21 okt, 2024 @ 12:59