Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 91-100 din 193 intrări
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Actualizare: 23 ian. @ 9:00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Actualizare: 15 ian. @ 12:48

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Actualizare: 14 ian. @ 14:32

- Added new optional variable to set a minimum speed even if drag is used

Actualizare: 14 ian. @ 12:36

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Actualizare: 8 ian. @ 5:47

Actualizare: 7 ian. @ 5:46

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Actualizare: 4 ian. @ 7:31

Actualizare: 4 nov. 2024 @ 15:58

More negative entity ID fixes for hud targeting/target cycling

Actualizare: 28 oct. 2024 @ 12:20

Actualizare: 21 oct. 2024 @ 12:59