Space Engineers

Space Engineers

WeaponCore - 2.5
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Aggiornamento: 23 gen, 9:00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Aggiornamento: 15 gen, 12:48

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Aggiornamento: 14 gen, 14:32

- Added new optional variable to set a minimum speed even if drag is used

Aggiornamento: 14 gen, 12:36

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Aggiornamento: 8 gen, 5:47

Aggiornamento: 7 gen, 5:46

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Aggiornamento: 4 gen, 7:31

Aggiornamento: 4 nov 2024, 15:58

More negative entity ID fixes for hud targeting/target cycling

Aggiornamento: 28 ott 2024, 12:20

Aggiornamento: 21 ott 2024, 12:59