Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: Jan 23 @ 9:00am

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Update: Jan 15 @ 12:48pm

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Update: Jan 14 @ 2:32pm

- Added new optional variable to set a minimum speed even if drag is used

Update: Jan 14 @ 12:36pm

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Update: Jan 8 @ 5:47am

Update: Jan 7 @ 5:46am

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Update: Jan 4 @ 7:31am

Update: Nov 4, 2024 @ 3:58pm

More negative entity ID fixes for hud targeting/target cycling

Update: Oct 28, 2024 @ 12:20pm

Update: Oct 21, 2024 @ 12:59pm