Barotrauma 潜渊症

Barotrauma 潜渊症

Vanilla Weapons Overhaul (Draconis)
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更新于:11 月 16 日 上午 7:38
作者:Draconis🐊

iron helm properly has obstructed vision

更新于:11 月 14 日 下午 1:46
作者:Draconis🐊

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

更新于:10 月 18 日 下午 1:06
作者:Draconis🐊

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

更新于:10 月 15 日 上午 5:12
作者:Draconis🐊

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

更新于:10 月 13 日 上午 1:42
作者:Draconis🐊

Blockade armor must now be carried like the exosuit, what was I thinking?

更新于:10 月 12 日 上午 9:03
作者:Draconis🐊

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

更新于:10 月 9 日 下午 9:38
作者:Draconis🐊

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

更新于:10 月 3 日 下午 2:59
作者:Draconis🐊

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

更新于:10 月 1 日 上午 3:16
作者:Draconis🐊

Added Chinese Translation

更新于:9 月 29 日 下午 12:21
作者:Draconis🐊

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.