Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Pembaruan: 16 Nov @ 7:38am
berdasarkan Draconis🐊

iron helm properly has obstructed vision

Pembaruan: 14 Nov @ 1:46pm
berdasarkan Draconis🐊

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Pembaruan: 18 Okt @ 1:06pm
berdasarkan Draconis🐊

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Pembaruan: 15 Okt @ 5:12am
berdasarkan Draconis🐊

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Pembaruan: 13 Okt @ 1:42am
berdasarkan Draconis🐊

Blockade armor must now be carried like the exosuit, what was I thinking?

Pembaruan: 12 Okt @ 9:03am
berdasarkan Draconis🐊

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Pembaruan: 9 Okt @ 9:38pm
berdasarkan Draconis🐊

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Pembaruan: 3 Okt @ 2:59pm
berdasarkan Draconis🐊

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Pembaruan: 1 Okt @ 3:16am
berdasarkan Draconis🐊

Added Chinese Translation

Pembaruan: 29 Sep @ 12:21pm
berdasarkan Draconis🐊

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.