Barotrauma
Vanilla Weapons Overhaul (Draconis)
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Mis à jour le : 16 nov. à 7h38

iron helm properly has obstructed vision

Mis à jour le : 14 nov. à 13h46

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Mis à jour le : 18 oct. à 13h06

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Mis à jour le : 15 oct. à 5h12

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Mis à jour le : 13 oct. à 1h42

Blockade armor must now be carried like the exosuit, what was I thinking?

Mis à jour le : 12 oct. à 9h03

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Mis à jour le : 9 oct. à 21h38

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Mis à jour le : 3 oct. à 14h59

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Mis à jour le : 1 oct. à 3h16

Added Chinese Translation

Mis à jour le : 29 sept. à 12h21

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.