Barotrauma
Vanilla Weapons Overhaul (Draconis)
A apresentar 1-10 de 366 entradas
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Atualização: 16 de nov. às 7:38

iron helm properly has obstructed vision

Atualização: 14 de nov. às 13:46

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Atualização: 18 de out. às 13:06

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Atualização: 15 de out. às 5:12

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Atualização: 13 de out. às 1:42

Blockade armor must now be carried like the exosuit, what was I thinking?

Atualização: 12 de out. às 9:03

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Atualização: 9 de out. às 21:38

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Atualização: 3 de out. às 14:59

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Atualização: 1 de out. às 3:16

Added Chinese Translation

Atualização: 29 de set. às 12:21

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.