Barotrauma
Vanilla Weapons Overhaul (Draconis)
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Actualización: 16 NOV a las 7:38 a. m.

iron helm properly has obstructed vision

Actualización: 14 NOV a las 1:46 p. m.

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Actualización: 18 OCT a las 1:06 p. m.

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Actualización: 15 OCT a las 5:12 a. m.

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Actualización: 13 OCT a las 1:42 a. m.

Blockade armor must now be carried like the exosuit, what was I thinking?

Actualización: 12 OCT a las 9:03 a. m.

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Actualización: 9 OCT a las 9:38 p. m.

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Actualización: 3 OCT a las 2:59 p. m.

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Actualización: 1 OCT a las 3:16 a. m.

Added Chinese Translation

Actualización: 29 SEP a las 12:21 p. m.

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.