Barotrauma
Vanilla Weapons Overhaul (Draconis)
กำลังแสดง 1-10 จาก 366 รายการ
< 1  2  3 ... 37 >
อัปเดต: 16 พ.ย. @ 7: 38am
โดย Draconis🐊

iron helm properly has obstructed vision

อัปเดต: 14 พ.ย. @ 1: 46pm
โดย Draconis🐊

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

อัปเดต: 18 ต.ค. @ 1: 06pm
โดย Draconis🐊

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

อัปเดต: 15 ต.ค. @ 5: 12am
โดย Draconis🐊

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

อัปเดต: 13 ต.ค. @ 1: 42am
โดย Draconis🐊

Blockade armor must now be carried like the exosuit, what was I thinking?

อัปเดต: 12 ต.ค. @ 9: 03am
โดย Draconis🐊

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

อัปเดต: 9 ต.ค. @ 9: 38pm
โดย Draconis🐊

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

อัปเดต: 3 ต.ค. @ 2: 59pm
โดย Draconis🐊

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

อัปเดต: 1 ต.ค. @ 3: 16am
โดย Draconis🐊

Added Chinese Translation

อัปเดต: 29 ก.ย. @ 12: 21pm
โดย Draconis🐊

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.