Barotrauma
Vanilla Weapons Overhaul (Draconis)
366件中 1-10 を表示
< 1  2  3 ... 37 >
更新:11月16日 @ 7時38分
更新者:Draconis🐊

iron helm properly has obstructed vision

更新:11月14日 @ 13時46分
更新者:Draconis🐊

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

更新:10月18日 @ 13時06分
更新者:Draconis🐊

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

更新:10月15日 @ 5時12分
更新者:Draconis🐊

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

更新:10月13日 @ 1時42分
更新者:Draconis🐊

Blockade armor must now be carried like the exosuit, what was I thinking?

更新:10月12日 @ 9時03分
更新者:Draconis🐊

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

更新:10月9日 @ 21時38分
更新者:Draconis🐊

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

更新:10月3日 @ 14時59分
更新者:Draconis🐊

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

更新:10月1日 @ 3時16分
更新者:Draconis🐊

Added Chinese Translation

更新:9月29日 @ 12時21分
更新者:Draconis🐊

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.