Barotrauma
Vanilla Weapons Overhaul (Draconis)
Hiển thị 1-10 trong 366 mục
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Cập nhật: 16 Thg11 @ 7:38am

iron helm properly has obstructed vision

Cập nhật: 14 Thg11 @ 1:46pm

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Cập nhật: 18 Thg10 @ 1:06pm

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Cập nhật: 15 Thg10 @ 5:12am

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Cập nhật: 13 Thg10 @ 1:42am

Blockade armor must now be carried like the exosuit, what was I thinking?

Cập nhật: 12 Thg10 @ 9:03am

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Cập nhật: 9 Thg10 @ 9:38pm

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Cập nhật: 3 Thg10 @ 2:59pm

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Cập nhật: 1 Thg10 @ 3:16am

Added Chinese Translation

Cập nhật: 29 Thg09 @ 12:21pm

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.