Barotrauma
Vanilla Weapons Overhaul (Draconis)
Показані результати 1–10 із 366
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Оновлено: 16 листоп. о 7:38
автор: Draconis🐊

iron helm properly has obstructed vision

Оновлено: 14 листоп. о 13:46
автор: Draconis🐊

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Оновлено: 18 жовт. о 13:06
автор: Draconis🐊

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Оновлено: 15 жовт. о 5:12
автор: Draconis🐊

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Оновлено: 13 жовт. о 1:42
автор: Draconis🐊

Blockade armor must now be carried like the exosuit, what was I thinking?

Оновлено: 12 жовт. о 9:03
автор: Draconis🐊

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Оновлено: 9 жовт. о 21:38
автор: Draconis🐊

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Оновлено: 3 жовт. о 14:59
автор: Draconis🐊

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Оновлено: 1 жовт. о 3:16
автор: Draconis🐊

Added Chinese Translation

Оновлено: 29 верес. о 12:21
автор: Draconis🐊

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.