Barotrauma
Vanilla Weapons Overhaul (Draconis)
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Actualizare: 16 nov. @ 7:38

iron helm properly has obstructed vision

Actualizare: 14 nov. @ 13:46

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Actualizare: 18 oct. @ 13:06

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Actualizare: 15 oct. @ 5:12

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Actualizare: 13 oct. @ 1:42

Blockade armor must now be carried like the exosuit, what was I thinking?

Actualizare: 12 oct. @ 9:03

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Actualizare: 9 oct. @ 21:38

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Actualizare: 3 oct. @ 14:59

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Actualizare: 1 oct. @ 3:16

Added Chinese Translation

Actualizare: 29 sept. @ 12:21

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.