Garry's Mod

Garry's Mod

VRMod x64 - Extended
Showing 71-80 of 180 entries
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Update: Aug 12 @ 5:27am

-Safeguarding "EntityTakeDamage" hook to potential avoid error

Update: Aug 11 @ 2:58pm

-Complete Chat UI rewrite: Without rendering problems (no VGUI) and with partial console intercept (prints, errors)

Update: Aug 9 @ 5:50pm

-Polishing and optimizing existing functionality

Update: Aug 8 @ 8:29pm

-Improved consistency of wall collisions, made sure that clientside API would work with adjusted poses + optimization and polishing

Update: Aug 8 @ 11:53am

-Slight wall collisions adjustments for SWEPS

Update: Aug 8 @ 10:46am

-Wall collisions improvements: less jitter, more accuracy + "vrmod_collisions” is a server side convar now

Update: Aug 7 @ 4:02pm

-Removed debug prints for the recent change

Update: Aug 7 @ 3:58pm

-Removed halos around non pickable objects

Update: Aug 7 @ 7:37am

-Polishing world collisions: preventing SWEPs to stuck + one hand does not block the other

Update: Aug 6 @ 6:14pm

-Added clientside wall collisions (can be disabled in gameplay tab)