Garry's Mod

Garry's Mod

VRMod x64 - Extended
Showing 61-70 of 181 entries
< 1 ... 5  6  7  8  9 ... 19 >
Update: Aug 16 @ 1:11am

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

Update: Aug 15 @ 2:42pm

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

Update: Aug 14 @ 4:26pm

-Attempt to fix bindings for Valve Index controllers

Update: Aug 14 @ 3:37pm

-Adjusted eye offset

Update: Aug 14 @ 3:24pm

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Update: Aug 13 @ 12:22pm

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Update: Aug 12 @ 5:22pm

-Another attempt to fix the issue where other players are not updating movement

Update: Aug 12 @ 3:56pm

-reverted back to the previous version

Update: Aug 12 @ 3:40pm

-second attempt to fix multiplayer issue

Update: Aug 12 @ 3:23pm

-attempt to fix multiplayer issue