Garry's Mod

Garry's Mod

VRMod x64 - Extended
Näytetään 61–70 / 180
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Päivitys: 15.8. klo 14.42
tekijältä Doom Slayer

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

Päivitys: 14.8. klo 16.26
tekijältä Doom Slayer

-Attempt to fix bindings for Valve Index controllers

Päivitys: 14.8. klo 15.37
tekijältä Doom Slayer

-Adjusted eye offset

Päivitys: 14.8. klo 15.24
tekijältä Doom Slayer

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Päivitys: 13.8. klo 12.22
tekijältä Doom Slayer

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Päivitys: 12.8. klo 17.22
tekijältä Doom Slayer

-Another attempt to fix the issue where other players are not updating movement

Päivitys: 12.8. klo 15.56
tekijältä Doom Slayer

-reverted back to the previous version

Päivitys: 12.8. klo 15.40
tekijältä Doom Slayer

-second attempt to fix multiplayer issue

Päivitys: 12.8. klo 15.23
tekijältä Doom Slayer

-attempt to fix multiplayer issue

Päivitys: 12.8. klo 12.11
tekijältä Doom Slayer

-Interactive button rewrite: No autoclick behavior, support for spawned buttons via tool_gun, can be disabled
-Added support for Keypad Addon
-Pickup: added buttons, keypad, chargers and ammo_crate to blacklist