Garry's Mod
VRMod x64 - Extended
Hiển thị 61-70 trong 180 mục
< 1 ... 5  6  7  8  9 ... 18 >
Cập nhật: 15 Thg08 @ 2:42pm

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

Cập nhật: 14 Thg08 @ 4:26pm

-Attempt to fix bindings for Valve Index controllers

Cập nhật: 14 Thg08 @ 3:37pm

-Adjusted eye offset

Cập nhật: 14 Thg08 @ 3:24pm

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Cập nhật: 13 Thg08 @ 12:22pm

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Cập nhật: 12 Thg08 @ 5:22pm

-Another attempt to fix the issue where other players are not updating movement

Cập nhật: 12 Thg08 @ 3:56pm

-reverted back to the previous version

Cập nhật: 12 Thg08 @ 3:40pm

-second attempt to fix multiplayer issue

Cập nhật: 12 Thg08 @ 3:23pm

-attempt to fix multiplayer issue

Cập nhật: 12 Thg08 @ 12:11pm

-Interactive button rewrite: No autoclick behavior, support for spawned buttons via tool_gun, can be disabled
-Added support for Keypad Addon
-Pickup: added buttons, keypad, chargers and ammo_crate to blacklist