Garry's Mod

Garry's Mod

VRMod x64 - Extended
181 sonuçtan 61 ile 70 arası gösteriliyor
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Güncelleme: 16 Ağu @ 1:11
Güncelleyen: Doom Slayer

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

Güncelleme: 15 Ağu @ 14:42
Güncelleyen: Doom Slayer

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

Güncelleme: 14 Ağu @ 16:26
Güncelleyen: Doom Slayer

-Attempt to fix bindings for Valve Index controllers

Güncelleme: 14 Ağu @ 15:37
Güncelleyen: Doom Slayer

-Adjusted eye offset

Güncelleme: 14 Ağu @ 15:24
Güncelleyen: Doom Slayer

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Güncelleme: 13 Ağu @ 12:22
Güncelleyen: Doom Slayer

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Güncelleme: 12 Ağu @ 17:22
Güncelleyen: Doom Slayer

-Another attempt to fix the issue where other players are not updating movement

Güncelleme: 12 Ağu @ 15:56
Güncelleyen: Doom Slayer

-reverted back to the previous version

Güncelleme: 12 Ağu @ 15:40
Güncelleyen: Doom Slayer

-second attempt to fix multiplayer issue

Güncelleme: 12 Ağu @ 15:23
Güncelleyen: Doom Slayer

-attempt to fix multiplayer issue