Garry's Mod
VRMod x64 - Extended
Показване на 61 — 70 от 181 постъпления
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Обновление: 16 авг. в 1:11

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

Обновление: 15 авг. в 14:42

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

Обновление: 14 авг. в 16:26

-Attempt to fix bindings for Valve Index controllers

Обновление: 14 авг. в 15:37

-Adjusted eye offset

Обновление: 14 авг. в 15:24

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Обновление: 13 авг. в 12:22

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Обновление: 12 авг. в 17:22

-Another attempt to fix the issue where other players are not updating movement

Обновление: 12 авг. в 15:56

-reverted back to the previous version

Обновление: 12 авг. в 15:40

-second attempt to fix multiplayer issue

Обновление: 12 авг. в 15:23

-attempt to fix multiplayer issue