Garry's Mod
VRMod x64 - Extended
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更新:8月15日 @ 14時42分
更新者:Doom Slayer

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

更新:8月14日 @ 16時26分
更新者:Doom Slayer

-Attempt to fix bindings for Valve Index controllers

更新:8月14日 @ 15時37分
更新者:Doom Slayer

-Adjusted eye offset

更新:8月14日 @ 15時24分
更新者:Doom Slayer

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

更新:8月13日 @ 12時22分
更新者:Doom Slayer

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

更新:8月12日 @ 17時22分
更新者:Doom Slayer

-Another attempt to fix the issue where other players are not updating movement

更新:8月12日 @ 15時56分
更新者:Doom Slayer

-reverted back to the previous version

更新:8月12日 @ 15時40分
更新者:Doom Slayer

-second attempt to fix multiplayer issue

更新:8月12日 @ 15時23分
更新者:Doom Slayer

-attempt to fix multiplayer issue

更新:8月12日 @ 12時11分
更新者:Doom Slayer

-Interactive button rewrite: No autoclick behavior, support for spawned buttons via tool_gun, can be disabled
-Added support for Keypad Addon
-Pickup: added buttons, keypad, chargers and ammo_crate to blacklist