Garry's Mod

Garry's Mod

VRMod x64 - Extended
Näytetään 51–60 / 180
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Päivitys: 18.8. klo 12.18
tekijältä Doom Slayer

-VGUI: moved buttons up a little in the Settings - Rendering tab

Päivitys: 18.8. klo 11.26
tekijältä Doom Slayer

-Reverted characterYaw calculations
-Added debug to LerpOtherVRPlayers

Päivitys: 17.8. klo 17.24
tekijältä Doom Slayer

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

Päivitys: 17.8. klo 16.39
tekijältä Doom Slayer

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

Päivitys: 17.8. klo 9.12
tekijältä Doom Slayer

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

Päivitys: 17.8. klo 8.25
tekijältä Doom Slayer

-fixed syncing between server and client for the collision params

Päivitys: 16.8. klo 17.54
tekijältä Doom Slayer

-restored floating hand models

Päivitys: 16.8. klo 17.46
tekijältä Doom Slayer

Päivitys: 16.8. klo 17.44
tekijältä Doom Slayer

Päivitys: 16.8. klo 1.11
tekijältä Doom Slayer

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet