Garry's Mod

Garry's Mod

VRMod x64 - Extended
Viser 51–60 av 180 bidrag
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Oppdatering: 18. aug. @ 12.18

-VGUI: moved buttons up a little in the Settings - Rendering tab

Oppdatering: 18. aug. @ 11.26

-Reverted characterYaw calculations
-Added debug to LerpOtherVRPlayers

Oppdatering: 17. aug. @ 17.24

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

Oppdatering: 17. aug. @ 16.39

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

Oppdatering: 17. aug. @ 9.12

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

Oppdatering: 17. aug. @ 8.25

-fixed syncing between server and client for the collision params

Oppdatering: 16. aug. @ 17.54

-restored floating hand models

Oppdatering: 16. aug. @ 17.46

Oppdatering: 16. aug. @ 17.44

Oppdatering: 16. aug. @ 1.11

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet