Garry's Mod

Garry's Mod

VRMod x64 - Extended
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更新于:8 月 19 日 下午 11:05
作者:Doom Slayer

-Pickup: props now have weight and now you can smash other players with them too. (before that it was collision group plausible door without physics)

-Initial Glide Support: Needs some polishing, player model does not look right while seated, however functional. Cars are controlled with buttons, while planes and helicopters use the right controller (like in flight simulators).

-New bindings for driving: you want to head to SteamVR settings and set your left joystick (vehicles control) to D-Pad. You will be able to assign 5 buttons to it that you will need. Additionally use thumbrests (touch works as button) and don't afraid to use chords (Like left grip + dpad up). If you use quest 3, can just switch to default bindings.

更新于:8 月 18 日 下午 12:18
作者:Doom Slayer

-VGUI: moved buttons up a little in the Settings - Rendering tab

更新于:8 月 18 日 上午 11:26
作者:Doom Slayer

-Reverted characterYaw calculations
-Added debug to LerpOtherVRPlayers

更新于:8 月 17 日 下午 5:24
作者:Doom Slayer

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

更新于:8 月 17 日 下午 4:39
作者:Doom Slayer

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

更新于:8 月 17 日 上午 9:12
作者:Doom Slayer

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

更新于:8 月 17 日 上午 8:25
作者:Doom Slayer

-fixed syncing between server and client for the collision params

更新于:8 月 16 日 下午 5:54
作者:Doom Slayer

-restored floating hand models

更新于:8 月 16 日 下午 5:46
作者:Doom Slayer

更新于:8 月 16 日 下午 5:44
作者:Doom Slayer