Garry's Mod
VRMod x64 - Extended
Se afișează 51-60 din 180 intrări
< 1 ... 4  5  6  7  8 ... 18 >
Actualizare: 18 aug. @ 12:18

-VGUI: moved buttons up a little in the Settings - Rendering tab

Actualizare: 18 aug. @ 11:26

-Reverted characterYaw calculations
-Added debug to LerpOtherVRPlayers

Actualizare: 17 aug. @ 17:24

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

Actualizare: 17 aug. @ 16:39

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

Actualizare: 17 aug. @ 9:12

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

Actualizare: 17 aug. @ 8:25

-fixed syncing between server and client for the collision params

Actualizare: 16 aug. @ 17:54

-restored floating hand models

Actualizare: 16 aug. @ 17:46

Actualizare: 16 aug. @ 17:44

Actualizare: 16 aug. @ 1:11

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet