Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Update: Oct 19 @ 2:08pm

-Pickup: fixed a bug where a visual proxy would respawn after the original object was destroyed, thanks @Foxxie for reporting this one

Update: Oct 10 @ 2:46pm

-Glide: somewhat fixed view offset for motorcycles. Keep in mind that for some vehicles view offset might be better when entering while crouching.

Also added grip offset, so you don't have to extend your hands all the way forward to grab the steer. It's not just visual, it improves steering responsiveness and accuracy.

-hand phys: added small delay before reactivating physics (should reduce ammount of cases where vehicles are sent into outer space when exiting them)

Update: Oct 3 @ 1:36pm

-Glide: Rewriting camera patch (tank aim support) that was broken after the recent glide update + slightly moved view camera forward while in vehicle

Update: Sep 29 @ 10:13am

-Pickup: sync physics with rendering in case they are too far apart

Update: Sep 26 @ 6:41am

- Added real-time 3d skybox switch to rendering tab

Update: Sep 25 @ 8:46am

- Removed non-existent convars, added new ones
- Fixed halo rendering
- Increased default pickup range

Update: Sep 25 @ 6:09am

-Another convars related update: hopefully fixes startup issues for some users

Update: Sep 24 @ 12:59pm

-Fixed broken mirror after rendering optimization

Update: Sep 24 @ 12:36pm

- Additional performance tweaks: added more convars overrides, reduced reflections and lightning quality

Update: Sep 24 @ 11:43am

- Rendering pipeline optimization: should reduce FPS drops and boost performance a little