Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Uppdatering: 19 okt @ 14:08

-Pickup: fixed a bug where a visual proxy would respawn after the original object was destroyed, thanks @Foxxie for reporting this one

Uppdatering: 10 okt @ 14:46

-Glide: somewhat fixed view offset for motorcycles. Keep in mind that for some vehicles view offset might be better when entering while crouching.

Also added grip offset, so you don't have to extend your hands all the way forward to grab the steer. It's not just visual, it improves steering responsiveness and accuracy.

-hand phys: added small delay before reactivating physics (should reduce ammount of cases where vehicles are sent into outer space when exiting them)

Uppdatering: 3 okt @ 13:36

-Glide: Rewriting camera patch (tank aim support) that was broken after the recent glide update + slightly moved view camera forward while in vehicle

Uppdatering: 29 sep @ 10:13

-Pickup: sync physics with rendering in case they are too far apart

Uppdatering: 26 sep @ 6:41

- Added real-time 3d skybox switch to rendering tab

Uppdatering: 25 sep @ 8:46

- Removed non-existent convars, added new ones
- Fixed halo rendering
- Increased default pickup range

Uppdatering: 25 sep @ 6:09

-Another convars related update: hopefully fixes startup issues for some users

Uppdatering: 24 sep @ 12:59

-Fixed broken mirror after rendering optimization

Uppdatering: 24 sep @ 12:36

- Additional performance tweaks: added more convars overrides, reduced reflections and lightning quality

Uppdatering: 24 sep @ 11:43

- Rendering pipeline optimization: should reduce FPS drops and boost performance a little