Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Uppdatering: 12 aug @ 5:27

-Safeguarding "EntityTakeDamage" hook to potential avoid error

Uppdatering: 11 aug @ 14:58

-Complete Chat UI rewrite: Without rendering problems (no VGUI) and with partial console intercept (prints, errors)

Uppdatering: 9 aug @ 17:50

-Polishing and optimizing existing functionality

Uppdatering: 8 aug @ 20:29

-Improved consistency of wall collisions, made sure that clientside API would work with adjusted poses + optimization and polishing

Uppdatering: 8 aug @ 11:53

-Slight wall collisions adjustments for SWEPS

Uppdatering: 8 aug @ 10:46

-Wall collisions improvements: less jitter, more accuracy + "vrmod_collisions” is a server side convar now

Uppdatering: 7 aug @ 16:02

-Removed debug prints for the recent change

Uppdatering: 7 aug @ 15:58

-Removed halos around non pickable objects

Uppdatering: 7 aug @ 7:37

-Polishing world collisions: preventing SWEPs to stuck + one hand does not block the other

Uppdatering: 6 aug @ 18:14

-Added clientside wall collisions (can be disabled in gameplay tab)