Space Engineers

Space Engineers

WeaponCore - 2.5
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更新:2024 年 7 月 25 日 @ 上午 8:26
BDCarrillo 發表

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

更新:2024 年 7 月 22 日 @ 下午 3:04
BDCarrillo 發表

- removed some debug text that shouldn't have been in the prev push

更新:2024 年 7 月 22 日 @ 下午 1:28
BDCarrillo 發表

- Update min/max size thresholds on targeting to include "or equal"

更新:2024 年 7 月 20 日 @ 下午 3:05
BDCarrillo 發表

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

更新:2024 年 7 月 15 日 @ 上午 11:16
BDCarrillo 發表

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

更新:2024 年 7 月 14 日 @ 下午 11:47
BDCarrillo 發表

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

更新:2024 年 7 月 12 日 @ 下午 11:35
BDCarrillo 發表

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

更新:2024 年 7 月 6 日 @ 上午 11:20
BDCarrillo 發表

- Clarified some error messages for modders

更新:2024 年 6 月 29 日 @ 上午 11:00
BDCarrillo 發表

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

更新:2024 年 6 月 26 日 @ 下午 12:07
BDCarrillo 發表

- Added drag option under Trajectory.