Space Engineers

Space Engineers

WeaponCore - 2.5
目前顯示第 141-150 項,共 193 項
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更新:2024 年 6 月 22 日 @ 上午 9:58
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- Added error correction for ammo list changes and existing BPs/worlds.

更新:2024 年 6 月 20 日 @ 下午 3:21
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- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

更新:2024 年 6 月 16 日 @ 上午 11:51
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- Added option to include world volume multiplier in inventory calculations

更新:2024 年 6 月 13 日 @ 下午 7:57
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- Corrected voxel prefetch to use the new server-side setting for a max distance

更新:2024 年 6 月 13 日 @ 下午 12:27
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- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

更新:2024 年 6 月 11 日 @ 下午 8:27
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Updated serialization defaults for server configs to ensure new vars get set to 1

更新:2024 年 6 月 11 日 @ 下午 4:46
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- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components

更新:2024 年 6 月 8 日 @ 下午 6:30
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- Bugfix on invoked actions happening after world unload (would sometimes occur during Nexus re-routing)

更新:2024 年 6 月 5 日 @ 上午 11:51
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- Terminal name reference fixes

更新:2024 年 6 月 5 日 @ 上午 11:13
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- Added optional Terminal Name for ammo, to specify something other than AmmoRound to appear in the terminal (such as your magazine type)