Space Engineers

Space Engineers

WeaponCore - 2.5
Visualizzazione di 131-140 elementi su 193
< 1 ... 12  13  14  15  16 ... 20 >
Aggiornamento: 25 lug 2024, 8:26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Aggiornamento: 22 lug 2024, 15:04

- removed some debug text that shouldn't have been in the prev push

Aggiornamento: 22 lug 2024, 13:28

- Update min/max size thresholds on targeting to include "or equal"

Aggiornamento: 20 lug 2024, 15:05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Aggiornamento: 15 lug 2024, 11:16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Aggiornamento: 14 lug 2024, 23:47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Aggiornamento: 12 lug 2024, 23:35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Aggiornamento: 6 lug 2024, 11:20

- Clarified some error messages for modders

Aggiornamento: 29 giu 2024, 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Aggiornamento: 26 giu 2024, 12:07

- Added drag option under Trajectory.