Space Engineers
WeaponCore - 2.5
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Обновление: 25 юли 2024 в 8:26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Обновление: 22 юли 2024 в 15:04

- removed some debug text that shouldn't have been in the prev push

Обновление: 22 юли 2024 в 13:28

- Update min/max size thresholds on targeting to include "or equal"

Обновление: 20 юли 2024 в 15:05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Обновление: 15 юли 2024 в 11:16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Обновление: 14 юли 2024 в 23:47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Обновление: 12 юли 2024 в 23:35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Обновление: 6 юли 2024 в 11:20

- Clarified some error messages for modders

Обновление: 29 юни 2024 в 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Обновление: 26 юни 2024 в 12:07

- Added drag option under Trajectory.