Space Engineers
WeaponCore - 2.5
กำลังแสดง 131-140 จาก 194 รายการ
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อัปเดต: 27 ก.ค. 2024 @ 6: 32pm
โดย BDCarrillo

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

อัปเดต: 25 ก.ค. 2024 @ 8: 26am
โดย BDCarrillo

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

อัปเดต: 22 ก.ค. 2024 @ 3: 04pm
โดย BDCarrillo

- removed some debug text that shouldn't have been in the prev push

อัปเดต: 22 ก.ค. 2024 @ 1: 28pm
โดย BDCarrillo

- Update min/max size thresholds on targeting to include "or equal"

อัปเดต: 20 ก.ค. 2024 @ 3: 05pm
โดย BDCarrillo

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

อัปเดต: 15 ก.ค. 2024 @ 11: 16am
โดย BDCarrillo

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

อัปเดต: 14 ก.ค. 2024 @ 11: 47pm
โดย BDCarrillo

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

อัปเดต: 12 ก.ค. 2024 @ 11: 35pm
โดย BDCarrillo

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

อัปเดต: 6 ก.ค. 2024 @ 11: 20am
โดย BDCarrillo

- Clarified some error messages for modders

อัปเดต: 29 มิ.ย. 2024 @ 11: 00am
โดย BDCarrillo

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults