Space Engineers

Space Engineers

WeaponCore - 2.5
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Pembaruan: 27 Jul 2024 @ 6:32pm
berdasarkan BDCarrillo

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

Pembaruan: 25 Jul 2024 @ 8:26am
berdasarkan BDCarrillo

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Pembaruan: 22 Jul 2024 @ 3:04pm
berdasarkan BDCarrillo

- removed some debug text that shouldn't have been in the prev push

Pembaruan: 22 Jul 2024 @ 1:28pm
berdasarkan BDCarrillo

- Update min/max size thresholds on targeting to include "or equal"

Pembaruan: 20 Jul 2024 @ 3:05pm
berdasarkan BDCarrillo

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Pembaruan: 15 Jul 2024 @ 11:16am
berdasarkan BDCarrillo

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Pembaruan: 14 Jul 2024 @ 11:47pm
berdasarkan BDCarrillo

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Pembaruan: 12 Jul 2024 @ 11:35pm
berdasarkan BDCarrillo

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Pembaruan: 6 Jul 2024 @ 11:20am
berdasarkan BDCarrillo

- Clarified some error messages for modders

Pembaruan: 29 Jun 2024 @ 11:00am
berdasarkan BDCarrillo

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults