Garry's Mod
More Kill Icons
Mostrando 1-10 de 10 aportaciones
Actualización: 22 OCT a las 13:25
por Freef

+ Added killicons to grenade_mp5 and nihilanth_energy_ball, thanks BubbuDert!

Actualización: 11 OCT a las 14:05
por Freef

+ Extended support to beatrun fists and laser hazard
+ Added radiation icon for sent_nuke (used in Nuke Pack 4)

Actualización: 6 OCT a las 10:20
por Freef

* Fixed the trigger_hurt null error for good, thank you Kourme and holberry20 for your reports!

Actualización: 6 OCT a las 9:19
por Freef

Wrapped pcall to make absolutely sure there won't be an error thrown

Actualización: 3 OCT a las 12:42
por Freef

Added NPC/Nextbot/Player check to EntityTakeDamage trigger_hurt override to trigger_hurt_morekillicons

Actualización: 1 OCT a las 15:04
por Freef

+ Hotfix for a nil call, thanks Kurome for the report

Actualización: 1 OCT a las 13:39
por Freef

+ Added kill icon for weapon_fists

Actualización: 1 OCT a las 13:19
por Freef

- Removed water icon as drowning is overriden by worldspawn killicon and waterydeath is fish icon (leech)

Actualización: 1 OCT a las 11:59
por Freef

+ Added wrecking ball kill icon for func_pendulum
+ Linked already existing kill icons to HL1 NPCs and weapons
+ trigger_hurt's icon finally works with some server lua magic (can be disabled with morekillicons_trigger_hurt_override 0)
+ Added the suicide kill icon (displayed as escape door)

Actualización: 26 SEP a las 12:16
por Freef

Fun fact: I used these Stickmen before in the intro sequence of King's Turn To Die[itch.io]