Garry's Mod

Garry's Mod

More Kill Icons
Showing 1-10 of 10 entries
Update: Oct 22 @ 1:25pm

+ Added killicons to grenade_mp5 and nihilanth_energy_ball, thanks BubbuDert!

Update: Oct 11 @ 2:05pm

+ Extended support to beatrun fists and laser hazard
+ Added radiation icon for sent_nuke (used in Nuke Pack 4)

Update: Oct 6 @ 10:20am

* Fixed the trigger_hurt null error for good, thank you Kourme and holberry20 for your reports!

Update: Oct 6 @ 9:19am

Wrapped pcall to make absolutely sure there won't be an error thrown

Update: Oct 3 @ 12:42pm

Added NPC/Nextbot/Player check to EntityTakeDamage trigger_hurt override to trigger_hurt_morekillicons

Update: Oct 1 @ 3:04pm

+ Hotfix for a nil call, thanks Kurome for the report

Update: Oct 1 @ 1:39pm

+ Added kill icon for weapon_fists

Update: Oct 1 @ 1:19pm

- Removed water icon as drowning is overriden by worldspawn killicon and waterydeath is fish icon (leech)

Update: Oct 1 @ 11:59am

+ Added wrecking ball kill icon for func_pendulum
+ Linked already existing kill icons to HL1 NPCs and weapons
+ trigger_hurt's icon finally works with some server lua magic (can be disabled with morekillicons_trigger_hurt_override 0)
+ Added the suicide kill icon (displayed as escape door)

Update: Sep 26 @ 12:16pm

Fun fact: I used these Stickmen before in the intro sequence of King's Turn To Die[itch.io]