Garry's Mod
More Kill Icons
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Aggiornamento: 22 ott, 13:25

+ Added killicons to grenade_mp5 and nihilanth_energy_ball, thanks BubbuDert!

Aggiornamento: 11 ott, 14:05

+ Extended support to beatrun fists and laser hazard
+ Added radiation icon for sent_nuke (used in Nuke Pack 4)

Aggiornamento: 6 ott, 10:20

* Fixed the trigger_hurt null error for good, thank you Kourme and holberry20 for your reports!

Aggiornamento: 6 ott, 9:19

Wrapped pcall to make absolutely sure there won't be an error thrown

Aggiornamento: 3 ott, 12:42

Added NPC/Nextbot/Player check to EntityTakeDamage trigger_hurt override to trigger_hurt_morekillicons

Aggiornamento: 1 ott, 15:04

+ Hotfix for a nil call, thanks Kurome for the report

Aggiornamento: 1 ott, 13:39

+ Added kill icon for weapon_fists

Aggiornamento: 1 ott, 13:19

- Removed water icon as drowning is overriden by worldspawn killicon and waterydeath is fish icon (leech)

Aggiornamento: 1 ott, 11:59

+ Added wrecking ball kill icon for func_pendulum
+ Linked already existing kill icons to HL1 NPCs and weapons
+ trigger_hurt's icon finally works with some server lua magic (can be disabled with morekillicons_trigger_hurt_override 0)
+ Added the suicide kill icon (displayed as escape door)

Aggiornamento: 26 set, 12:16

Fun fact: I used these Stickmen before in the intro sequence of King's Turn To Die[itch.io]