Garry's Mod
Physics Crash Guard
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Aggiornamento: 21 nov, 2:32

minor change

Aggiornamento: 21 nov, 2:17

Technical revisions [github.com]

Aggiornamento: 1 nov, 14:33

update the slider's min/max in the settings [github.com]

Aggiornamento: 1 nov, 14:27

how could i forget... [github.com]

Aggiornamento: 1 nov, 6:43

src: fine-tuning

Aggiornamento: 31 ott, 7:14

Rework, refresh

* Naming conventions affairs (variables, filenames, system), refactoring
* Some rewording
* Improve, retool logic, implementations. Reconsider some parts of the code
* Micro-optimization
* Minor stuff

Aggiornamento: 3 ago, 5:58

Refresh the code

Aggiornamento: 22 giu, 4:17

Repair the addon

+ Divide initial `g_flHangDetection` by 1000 as was intended
+ Move physcrashguard_hangdetection-ConVar and physcrashguard.IsThereHang() to server-side

Aggiornamento: 6 giu, 4:57

Medium update

+ Refactor
+ Further optimization
+ Fixed checks in the physics iterator
+ Feature: Freeze dupes on paste

Aggiornamento: 16 nov 2024, 5:32

Quick clarification