Garry's Mod

Garry's Mod

Physics Crash Guard
Ergebnisse 1–10 von 15
< 1  2 >
Update: 1. Nov. um 14:33

update the slider's min/max in the settings [github.com]

Update: 1. Nov. um 14:27

how could i forget... [github.com]

Update: 1. Nov. um 6:43

src: fine-tuning

Update: 31. Okt. um 7:14

Rework, refresh

* Naming conventions affairs (variables, filenames, system), refactoring
* Some rewording
* Improve, retool logic, implementations. Reconsider some parts of the code
* Micro-optimization
* Minor stuff

Update: 3. Aug. um 5:58

Refresh the code

Update: 22. Jun. um 4:17

Repair the addon

+ Divide initial `g_flHangDetection` by 1000 as was intended
+ Move physcrashguard_hangdetection-ConVar and physcrashguard.IsThereHang() to server-side

Update: 6. Jun. um 4:57

Medium update

+ Refactor
+ Further optimization
+ Fixed checks in the physics iterator
+ Feature: Freeze dupes on paste

Update: 16. Nov. 2024 um 5:32

Quick clarification

Update: 16. Nov. 2024 um 5:19

Major Update
  • Improved detection and resolving logic
  • Better way of handling ragdolls
  • Gradual unfreezing
  • Added option for deleting problematic object
  • Added settings to the Spawn Menu

Update: 11. Jul. 2024 um 3:12

Minor change