Barotrauma
Vanilla Weapons Overhaul (Draconis)
366 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 16 Kas @ 7:38
Güncelleyen: Draconis🐊

iron helm properly has obstructed vision

Güncelleme: 14 Kas @ 13:46
Güncelleyen: Draconis🐊

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Güncelleme: 18 Eki @ 13:06
Güncelleyen: Draconis🐊

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Güncelleme: 15 Eki @ 5:12
Güncelleyen: Draconis🐊

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Güncelleme: 13 Eki @ 1:42
Güncelleyen: Draconis🐊

Blockade armor must now be carried like the exosuit, what was I thinking?

Güncelleme: 12 Eki @ 9:03
Güncelleyen: Draconis🐊

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Güncelleme: 9 Eki @ 21:38
Güncelleyen: Draconis🐊

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Güncelleme: 3 Eki @ 14:59
Güncelleyen: Draconis🐊

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Güncelleme: 1 Eki @ 3:16
Güncelleyen: Draconis🐊

Added Chinese Translation

Güncelleme: 29 Eyl @ 12:21
Güncelleyen: Draconis🐊

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.