Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Ergebnisse 1–10 von 366
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Update: 16. Nov. um 7:38

iron helm properly has obstructed vision

Update: 14. Nov. um 13:46

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Update: 18. Okt. um 13:06

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Update: 15. Okt. um 5:12

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Update: 13. Okt. um 1:42

Blockade armor must now be carried like the exosuit, what was I thinking?

Update: 12. Okt. um 9:03

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Update: 9. Okt. um 21:38

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Update: 3. Okt. um 14:59

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Update: 1. Okt. um 3:16

Added Chinese Translation

Update: 29. Sep. um 12:21

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.