Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Viser 1–10 av 366 bidrag
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Oppdatering: 16. nov. @ 7.38

iron helm properly has obstructed vision

Oppdatering: 14. nov. @ 13.46

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Oppdatering: 18. okt. @ 13.06

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Oppdatering: 15. okt. @ 5.12

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Oppdatering: 13. okt. @ 1.42

Blockade armor must now be carried like the exosuit, what was I thinking?

Oppdatering: 12. okt. @ 9.03

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Oppdatering: 9. okt. @ 21.38

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Oppdatering: 3. okt. @ 14.59

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Oppdatering: 1. okt. @ 3.16

Added Chinese Translation

Oppdatering: 29. sep. @ 12.21

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.