Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Näytetään 1–10 / 366
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Päivitys: 16.11. klo 7.38
tekijältä Draconis🐊

iron helm properly has obstructed vision

Päivitys: 14.11. klo 13.46
tekijältä Draconis🐊

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Päivitys: 18.10. klo 13.06
tekijältä Draconis🐊

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Päivitys: 15.10. klo 5.12
tekijältä Draconis🐊

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Päivitys: 13.10. klo 1.42
tekijältä Draconis🐊

Blockade armor must now be carried like the exosuit, what was I thinking?

Päivitys: 12.10. klo 9.03
tekijältä Draconis🐊

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Päivitys: 9.10. klo 21.38
tekijältä Draconis🐊

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Päivitys: 3.10. klo 14.59
tekijältä Draconis🐊

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Päivitys: 1.10. klo 3.16
tekijältä Draconis🐊

Added Chinese Translation

Päivitys: 29.9. klo 12.21
tekijältä Draconis🐊

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.