Barotrauma
Vanilla Weapons Overhaul (Draconis)
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Aggiornamento: 16 nov, 7:38

iron helm properly has obstructed vision

Aggiornamento: 14 nov, 13:46

decreased movement penalty for mudraptor armor cleaned up a few tiny bits of code, acid grenades should work better in railguns but they aren't as good as if thrown.

Aggiornamento: 18 ott, 13:06

acid grenade had a bug where it was going off in the players hand on use. But was also not going off when used in a railgun/detonater correctly.

Keep in mind when in a railgun it will destroy the grenade via explosion leading to a reduced but still present acid/slow effect

Aggiornamento: 15 ott, 5:12

fix shoulders on drab improvised armor.

Complete redo on marine armor using new sprites instead of the old EK edits.

Aggiornamento: 13 ott, 1:42

Blockade armor must now be carried like the exosuit, what was I thinking?

Aggiornamento: 12 ott, 9:03

removed weapon skill bonus from bandolier
new load bearing vest sprite to replace the EK marine armor torso based one.

Aggiornamento: 9 ott, 21:38

Jovian diving Helmet had bitewounds twice for some reason, numerous backpacks did not allow harpoons as ammo unintentionally.

Aggiornamento: 3 ott, 14:59

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Aggiornamento: 1 ott, 3:16

Added Chinese Translation

Aggiornamento: 29 set, 12:21

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.