Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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Güncelleme: 29 Kas @ 22:45
Güncelleyen: cuomo860

Localization Fixes
GUI Fixes
Locator Fixes
Update to Building Effects
Graphical Fixes

Güncelleme: 29 Kas @ 22:44
Güncelleyen: cuomo860

Güncelleme: 26 Kas @ 14:41
Güncelleyen: cuomo860

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

Güncelleme: 14 Kas @ 20:12
Güncelleyen: cuomo860

Semi Updated for 1.18 - Still uses old UB+ Version.

Güncelleme: 14 Kas @ 20:06
Güncelleyen: cuomo860

Temporary Reversion While Working on Update

Güncelleme: 26 Eki @ 22:02
Güncelleyen: cuomo860

Güncelleme: 22 Eki @ 17:58
Güncelleyen: cuomo860

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

Güncelleme: 17 Eyl @ 17:13
Güncelleyen: cuomo860

1.17 and Medieval Arts Update

Güncelleme: 1 Eyl @ 0:17
Güncelleyen: cuomo860

Medieval Arts Update

Güncelleme: 22 Ağu @ 16:08
Güncelleyen: cuomo860