Crusader Kings III

Crusader Kings III

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A Special World - Special Building Compatch
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1.429 GB
2022 年 10 月 15 日 上午 9:33
11 月 26 日 下午 2:41
416 项改动说明 ( 查看 )

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A Special World - Special Building Compatch

描述
This compatch is for the Special Buildings included in a multitude of mods including, Cities of Wonder 3, Medieval Arts, Unique Buildings+, RICE, More Bookmarks +, Africa Plus, Muslim Enhancements and others.

*Now Included More Holding Graphics and COW3 Integration (Do not run either of these mods)

Required Mods (In This Order)
Medieval Arts
This Mod

This mod only requires the mods as notes on this page. It now works without MB+ opening the ability to use with a plethora of other mods. When using make sure you check your game rules (under the compatibility tab) to mark which mods you are using. Buildings will be used and assigned accordingly.

SPECIAL BUILDING LOCATIONS
To edit the special buildings locators, if you want to, launch the game in debug mode (setting in launcher) with that mod active and start a game with as late a bookmark as possible. Once the game is started open the console commands with the tilda " ~ " and type " map_editor ". This will load the map editor. Pick the Map Object Editor option and you will be able to edit the special building locations. I could give a tutorial on this but it's just as easy to learn on your own. It's complex to explain but easy to do.

Locator Files for use with MPE (not MB+/MPE) can be found in this mod
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3195408681

NOTES
- There may be a weird quirk when when you first start up the game some of the building graphics may not show. No worries, it's because the scripting runs last so the buildings are moved after the graphics are processed. When you reload the save game, everything appears.

Additonal Information:
* Do Not Run MA-MSB as it is integrated into this Mod.
* Check your game rules at game start

(Without this mod UB+ will overwrite many of the buildings included with Medieval Arts.)

Notes:
1. The trade off for truly consolidating the files was to include COW3 to this mod. COW really highlights all the unique buildings as each start date will have very different details to the map - the world in the 9th century is very different than that of the 14th century)
2. For choosing which of the duplicated buildings I used: Medieval Arts takes precedence. Then the buildings in COW3, More Bookmarks+ (there are duplicates within that mod so Muslim Enhancements took precedence). Unique Buildings+ duplicates were removed because the balance on that mod is still questionable after my tweaks and balance is best preserved with other mod.
3. I removed the Silk Road aspects of Unique Buildings+ as these are covered well with More Bookmarks which includes aspects of the Silk Road/Trade Route mods.
4. I integrated the UB+,RICE Compatch so that is not needed if this is installed.
5. There a various other minor tweaks such as adding historical appearance to some buildings from MB+ and others.

***This will need to be loaded after More Bookmarks+/ Additionally, I recommend putting MA after UB+.***

There should be no Mod after this (>75) that adds buildings, edits the map, changes building locators etc.

Feedback is appreciated!



[ko-fi.com]

Also try...

Early Bookmarks : Legends
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2971032067

Gambo's Most Excellent Super Compatch
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2941627704

A Special World
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2875587269

Lay with Your Realm
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2876611303

Historical Figures for More Bookmarks+ (Parts 1 and 2)
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2829347852
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2829349002
1,188 条留言
J0N4X0R 8 小时以前 
I absolutely love your work on this - thanks so much for your effort
sokotofalcon 14 小时以前 
nevermind, its from Muslim some of those models are from muslim enhancements, and I noticed that the model of the prophetic mosque in medina is duplicated.
Encartrus 14 小时以前 
Hey, Cumo860! Great work on this. Noticed while poking about that the Medieval Arts map render building for Mahdiya, Tunis appears to be missing (though the special mosque building is still floating at sea. Normally it would render on the stone outcropping that spawns with the structure).
sokotofalcon 14 小时以前 
There’s lots of models missing in the Middle East such as the vanilla Umayyad mosque in Damascus from the dlc as well as multiple monuments in Mesopotamia from Medieval arts and the citadel of Aleppo.
cuomo860  [作者] 20 小时以前 
It's not listed in the required mods is it?
Johnny 5 21 小时以前 
Sorry it's just not clear buddy. Do you mean the unique buildings + buildings are included already? I'm not sure if I should have it active with this mod.
cuomo860  [作者] 11 月 26 日 下午 2:46 
Updated for 1.18
There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.
Squidian The BoFish 11 月 25 日 下午 2:32 
you're awesome cuomo!
cuomo860  [作者] 11 月 25 日 上午 7:21 
I just wanted to give an update. I should have this released at the latest tomorrow afternoon. I need to fix some culture files, update locators and do some other cleanup.

Some notes:
I’m thinking of using the optimized locators mod as a base and working off that.

The only required mod will be Medieval Arts, everything else will be contained, however, I will always recommend subscribing to the included mods for updates/addons/full functionality.
Johnny 5 11 月 24 日 上午 8:44 
I'm confused. Does this require unique buildings plus?